John McRoberts

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  • Unity3D : Pathfinding
    • Unity : A* Part 1
    • GG Pathfinding – Path Occupancy Bitmask
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    • Unity : Hexagonal Grids
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    • Math : Transformations – rotating points (shapes, pixels, etc.)
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    • Grid based Broad-Phase Collision detection
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    • Custom latent – delayed Blueprint function in C++
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Monthly Archives: July 2014

Unity – TD Wave Spawning & Editing

28 Jul
admin 0

Just added a page on some scripts I recently wrote to handle wave spawning in a TD game.

Unity

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