John McRoberts
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Unity3D : Pathfinding
Unity : A* Part 1
GG Pathfinding – Path Occupancy Bitmask
Co-Op Pathfinding Early Trials
Unity
Unity : Hexagonal Grids
Unity : TD Wave Spawning & Editing Scripts
Tree Data Structures
Quadtree
Octree
Collision Detection
Grid based Broad-Phase Collision detection
Unreal 4 C++
Custom latent – delayed Blueprint function in C++
Cover location detection
Math
Math: About Me
Math : Transformations – rotating points (shapes, pixels, etc.)
Math : Prime Tool ‘Box / Kit’
Co-Op Pathfinding Early Trials
Many